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Faery Tale

 
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SamW



Joined: 24 Jan 2006
Posts: 51

PostPosted: Thu Oct 12, 2006 11:05 am    Post subject: Faery Tale Reply with quote

Thanks to the Fab Four (Stephanie, Nasia, Donna, and Malcolm) who played in Faery Tale - you guys rocked Very Happy

It has been a while since I last GMed (about a year) and I was nervous as hell. The game only lasted about an hour from memory, but I think everyone enjoyed themselves. The fairy wings may of had a hand in this. Very Happy Feedback on what I could do to improve would be great.

From here I plan to re write the scenario - I made a bit of it up on the fly and want to get in down before I forget it. Then have a go a running Blue Rose. Laughing
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Paul



Joined: 19 Jan 2006
Posts: 855

PostPosted: Thu Oct 12, 2006 12:07 pm    Post subject: Reply with quote

What was the game about?

What did ya learn from it?
_________________
Planning - A supersecret larp project

Running - Dresden Files RPG: the murderer of Merlin

Playing - Exalted: Red Sun Redux
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morgue



Joined: 24 Jan 2006
Posts: 556
Location: Lower Hutt

PostPosted: Thu Oct 12, 2006 6:23 pm    Post subject: Reply with quote

Paul wrote:
What was the game about?

What did ya learn from it?


Good questions. I would be intrigued to hear answers.

...and see photos.
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artemis



Joined: 20 Jan 2006
Posts: 718
Location: Wellington

PostPosted: Thu Oct 12, 2006 8:18 pm    Post subject: Reply with quote

Thanks Sam, it was great fun.

Hope you keep Gming. and good luck with the Blue Rose stuff.
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SamW



Joined: 24 Jan 2006
Posts: 51

PostPosted: Fri Oct 13, 2006 2:37 pm    Post subject: Reply with quote

Quote:
What was the game about?


The general premise of the story was that a bunch of faeries from Brightwood, save Princess Joy from marrying evil Sir Grim - Knight of Spiders, by rescuing Jack from a dire fate at the top of a bean stalk.

Quote:
What did ya learn from it?


That I didn't need to be so nervous, and that if you give players fairy wings they enjoy themselves.

Honestly, by knowing the story inside and out, I could quickly move to any point based on what the players decided to do.
Making sure that I had the scene in my head before I described it, and thinking of it as a panaramic view.
I know that I did rush through the story, and next time I would slow that down.

Sorry Morgue no photos, I was too worried about running the game to remember to hand over my camera.
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