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Mashugenah Site Admin
Joined: 23 Jan 2006 Posts: 1239 Location: Gallifrey
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Posted: Thu Jun 21, 2007 12:43 pm Post subject: Short Term Help |
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I've been asked by a couple of relativey new gamers to run a short (4/5 session) high/heroic fantasy game for them in the first half of the second semester at Uni.
Over in Morgue's last run of Slayer's East, and intermittently in my Acid Nights and Parallax games, the GM has been posting game notes in locked LJ posts and getting feedback. Generally I've been finding this to be an awesome way of GMing from both the perspective of the GM and the contributor.
So, naturally, I'm now looking at this short-term game and wanting to make use of it for this purpose. But I want to take it a little bit further. What I'd like to do is have a couple of people willing to be core contributors critique the initial schematic plot, sit in on the character generation session and then via online means have input into the inner workings of the actual game itself, then one of them guest star as the main villain in the final session.
In real terms, I'm not expecting these contributors to actually pick up the mantle of GMing to any major extent, but to offer alternate perspectives and so on from the sidelines. My hope is that whoever steps up gets a bit of a different perspective on GMing (i.e. mind compared to their own) and that I get a bit of the same. But ultimately, the aim is a high-quality experience for the new players, for whom this will be their longest continuous gaming experience.
I'll probably also be looking for one or two players of the ordinary sort, as I'm not sure how many people I've committed to running for. At least 2, but possibly more. I'd like a group of 5ish.
The game will use 3.5 and be set in Richard Dagger's generic fantasy world "Eldarion", because it's the world I'm most familiar with.
The core concept for the game is a group of low-ish level PCs (I'm thinking 1*3rd, rest 2nd) sent to a small backwater village on the borderlands between the Ramtesh Empire and the newly freed Heldennic territories. Their job is to keep an eye on things, and ensure peace and prosperity flourish in the formerly grim territory around the village. Obviously, something goes a bit wrong, because otherwise there wouldn't be an adventure.
If you're interested in playing or contributing in other ways, reply here and I'll either set up a mailing list or (more likely) a custom friends group on my LJ, or an LJ community.
Cheers, _________________ The opinions prevalent in one age... are confuted and rejected in another and rise again to reception in remoter times. Thus the human mind is kept in motion without progress.
- Samuel Johnson, Preface to Shakespeare |
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crake

Joined: 25 Jan 2007 Posts: 353 Location: Wellington, New Zealand
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Posted: Thu Jun 21, 2007 7:57 pm Post subject: |
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What do you envisage when you suggest this person stepping in to be the big villain in the series finale? Them playing them essentially like a PC, but opposed to the other PCs?
I must admit this is more curiosity for its own sake... |
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Mashugenah Site Admin
Joined: 23 Jan 2006 Posts: 1239 Location: Gallifrey
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Posted: Fri Jun 22, 2007 2:29 pm Post subject: |
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Something like that.  _________________ The opinions prevalent in one age... are confuted and rejected in another and rise again to reception in remoter times. Thus the human mind is kept in motion without progress.
- Samuel Johnson, Preface to Shakespeare |
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crake

Joined: 25 Jan 2007 Posts: 353 Location: Wellington, New Zealand
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Posted: Fri Jun 22, 2007 5:27 pm Post subject: |
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Do you really envisage the main villain having a whole session's worth of face to face interaction with the PCs? |
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