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Stats when Kam changes

 
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Enigma



Joined: 10 Feb 2006
Posts: 148
Location: Zanarkand

PostPosted: Sun Nov 08, 2009 9:35 am    Post subject: Stats when Kam changes Reply with quote

Direwolf (Chaos Wolf)
HP 172 (heal 3hp/rnd)
A/C 27
Initiative +6
Speed 85ft/rnd
Leap up to 380ft
Attack Bite 1d10 +16; +16 to attack
Attack Claw 1d8 + 8; +12/+10 to attack
3 attacks/rnd
STR 28; DEX 20; CON 20; INT 4; WIS 10; CHA –8 (Chaos Creature)
Saves: Fort+10/Ref+12/Will+5
Skills: Hide+3; Listen +10; Move silently+10/ Spot+8; Scent+18/Sense Threat+12

You will take x2 damage from “holy” criticals
You are only affected by magical weapons (magical, holy and slaying)
You can only “die” by weapons with “slaying” criticals.

Powers/abilities; nightsight, fear attack vs all within sight (-16 to opponents roll to save)
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vampyre



Joined: 25 Jan 2006
Posts: 268
Location: Upper Hutt

PostPosted: Mon Nov 09, 2009 3:22 pm    Post subject: 1Guiaranor26 transformation Reply with quote

As of 1Guiaranor26, Kam is defeated by Goddin, the Crown of Dominion removed and destroyed.
Kam is now part of Goddin's "family"...a vampire of Lawful Evil alignment.

Stat changes;
+2 St
+2 Con
+3 Dex
+2 Wiz

Feats gained;
Alertness
Blind Fight
Combat Reflexes
Dodge
Lightning Reflexes
Mobility
Enhanced sight/hearing

Can only be harmed by magical weapons or magical attacks.
Needs to meditate 5 hrs/day.

Weaknesses;
Sunlight (major irritation)
x 2 damage from attacks from clerics/paladins and those who serve good and neutral deities.
Requires feeding 1/week
If the heart is struck, major seizures will follow as Con levels deteriorate at 4/rnd due to blood loss. Can be healed providing will save is made
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vampyre



Joined: 25 Jan 2006
Posts: 268
Location: Upper Hutt

PostPosted: Wed Nov 11, 2009 4:28 pm    Post subject: transformation dates Reply with quote

Dire Wolf transformations:

1Guiaranor03
1Guiaranor27
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