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[Age of Worms] Character Details Template

 
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duck



Joined: 19 Jan 2006
Posts: 338
Location: Hamilton

PostPosted: Tue Mar 11, 2008 12:17 pm    Post subject: [Age of Worms] Character Details Template Reply with quote

Below is the text format that the GM would like character details in - it's a little updated from the previous version (Listen/Spot are given far more prominence).

Code:

Name: Exemplary 'Char' Actur
Race: Human                 Class: Example
Gender: Male                Level: 3                    XP: ~7850
Size: Medium                Height: 6'2"                Weight: 152 lb
Eyes: Grey-Green            Hair: Dark Black            Skin: Tanned
Alignment: Lawful Good      Deity: Murphy               Age: 23

Str: 15 +2              Listen: +4               BAB: +3
Dex: 16 +3              Spot: +4                 Melee: +5
Con: 11 +0              Init: +3                 Ranged: +6
Int: 16 +3              Speed: 30'               Grapple: +5
Wis: 14 +2              DR: 0                    HP: 24 (3d8)
Cha: 14 +2              ACP: -2                  Action Points: 6

                        Base  Mod   Misc  Total
Fortitude:               +6    +0    +0    +6
Reflex:                  +1    +3    +0    +4
Will:                    +6    +2    +0    +8
- Enchantment:           +6    +2    +2   +10

Armor Class: 18         Flatfooted: 14           Touch: 14
 = Chain Shirt (4) + Dex(3) + Size(0) + Natural(0) + Dodge(1)
NB: Fighting defensively results in AC's of 20/16/16 (at -4 on attack rolls)

Attack/Weapon            AB      Damage   Critical    Notes
Longsword                +2      1d8+1    x2/19-20    Weapon Focus
Morningstar              +1      1d8+1    x2
Light Crossbow           +1      1d8      x2/19-20    80ft range
Dagger                   +1      1d4+1    x2          10ft range

Languages: Common.

Abilities:
Class abilities:
- Turn Undead, spells, Domains: Luck, Misfortune.
Race abilities:
- Bonus 1st level feat, bonus skill points

Feats [3]: Power Attack, Cleave, Weapon Focus (Longsword)

Skill Points: 12          Max Ranks: 4/2
Skills                    Ranks  Mod   Misc  Total  Notes
Concentration               4     +3    +0     +7
Heal                        2     +2    +0     +4
Diplomacy                   2     +1    +0     +3
Spellcraft                  2     +0    +0     +2
Knowledge (Religion)        2     +0    +0     +2
- untrained skills:
Listen                      0     +2    +0     +2
Search                      0     +0    +0     +0
Spot                        0     +2    +0     +2
Hide                        0     +1    -5     -4
Move Silently               0     +1    -5     -4
Bluff                       0     +1    +0     +1
Sense Motive                0     +2    +0     +2

Equipment:                       Cost  Weight
Scale Mail                       50gp  30lb
Buckler                          15gp   5lb
Longsword                        15gp   4lb
Morningstar                       8gp   6lb
Light Crossbow                   35gp   4lb
Bolts: 10                         1gp   1lb
Dagger (belt)                     2gp   1lb
Dagger (concealed)                2gp   1lb
Wooden Holy Symbol                1gp   -
2 Belt Pouches                    2gp   1lb
Backpack                          2gp   2lb
Waterskin                         1gp   4lb
Bedroll                           1sp   5lb
Flint&Steel                       2gp   -
Hooded Lantern                    7gp   2lb
Oil x3                            3sp   3lb
50' Hemp Rope                     1gp  10lb
5 Days Rations                  2.5gp   5lb
Explorer's Outfit                  --   8lb

Total Weight: ~92lb              Money: 3gp 0sp 6cp

               Light    Medium   Heavy    Lift(2x)  Push(5x)
Max Weight:    <=50     51-100   101-150   300      750

(Cleric) Spell DC: 12+ Spell Level
(Cleric) Spells Per Day: 3/2+1
(Cleric) Spells Prepared:
0-level(DC 12): Create water, Detect Magic, Guidance
1-level(DC 13): Bless, Shield of Faith + Magic Weapon

Appearance:
6'2" tall, very short black hair, grey-green eyes.  Wearing
slightly dented and scratched scale armor, with a buckler on
his left arm, light crossbow dangling from his left hip, longsword
in a backmounted scabbard, and morningstar strapped to his backpack.

Background:
Exemplary comes from a family with a military background going back
several generations.

Anecdote: Exemplary was raised by an Uncle, a priest of Murphy.
Quirk: Exemplary maintains the family tradition of ....
Goal: To challenge himself through trials before becoming a troubleshooter.
Mystery: Why does he think he needs to put himself through trials?

Tactics:
Exemplary will typically try to use his crossbow at range, but will close
to melee combat when required.  He tends to use his spells outside of
combat, casting before (buffing) or after (healing).

Notes:
 ...

_________________
Currently not playing: 3.5D&D (Age of Worms)
Current considering: Mongoose Traveller.
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