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[Actual Play] Best Friend's @ WARGS
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sophmelc



Joined: 10 Jan 2008
Posts: 782

PostPosted: Sun Nov 16, 2008 6:28 pm    Post subject: [Actual Play] Best Friend's @ WARGS Reply with quote

Hi all,

I wrote up today's Best Friend's game over on my blog. Thanks Nasia, Curtis and Paul for a great time!

http://mostlygeek.sucanty.com/2008/11/best-friends-ap/
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Masada



Joined: 26 Jan 2008
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PostPosted: Mon Nov 17, 2008 8:36 pm    Post subject: Reply with quote

Best Friends was a pretty fun pick-up game. Red Dragon Inn after was cool too.

I think I might just be too hooked on the more full fledged RPG's though. I like to have a character that grows.
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sophmelc



Joined: 10 Jan 2008
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PostPosted: Mon Nov 17, 2008 9:05 pm    Post subject: Reply with quote

Masada wrote:

I think I might just be too hooked on the more full fledged RPG's though. I like to have a character that grows.


Yeah I hear you. It's one of those things that I'm always looking for. A system/game that allows enough flexibility so that I feel like my creativity can grow, but enough structure so that I feel like my character/players can evolve.
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Malcolm



Joined: 14 May 2006
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PostPosted: Tue Nov 18, 2008 11:29 am    Post subject: Reply with quote

Masada wrote:
Best Friends was a pretty fun pick-up game. Red Dragon Inn after was cool too.

I think I might just be too hooked on the more full fledged RPG's though. I like to have a character that grows.


I find that a very unusual statement. Could you amplify on what you mean by "full-fledged RPG"? Having played BF a lot, it is without a doubt a game where the characters can grow and evolve, you see that happening right from the very start of play. I can't quite see how BF isn't a "full-fledged RPG" by any standard.

Cheers
Malcolm
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Mashugenah
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Joined: 23 Jan 2006
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PostPosted: Tue Nov 18, 2008 2:46 pm    Post subject: Reply with quote

Noble defence! Smile I suspect Masada's probably just spotted one of the limitations of a 3-hour con game compared to a campaign of even modest length: there's only so much you can do in three hours. Smile
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hix



Joined: 25 Jan 2006
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PostPosted: Tue Nov 18, 2008 2:51 pm    Post subject: Reply with quote

Best Friends would be even more awesome if it had Levels.
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Luke
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PostPosted: Tue Nov 18, 2008 3:46 pm    Post subject: Reply with quote

hix wrote:
Best Friends would be even more awesome if it had Levels.


With titles like Buddy, Mate, Friend, Arch-Friend, King-Friend...
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sophmelc



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PostPosted: Tue Nov 18, 2008 4:05 pm    Post subject: Reply with quote

Mashugenah wrote:
there's only so much you can do in three hours


Yeah I think that's a very good point. I have only ever played BF in a situation where it was a one shot, and it works very well at that. However I'm not sure how it would work in a long term game spreading over a number of weeks with no set ending in mind.

This is not to say that BF isn't "fully fledged", I think that from Masada's comment he is referring to RPGs with levels or a mechanic where by the out come of events allows your character to grow. Whether that is through XP or some other form of currency. Though he should correct me if I've misinterpreted his comment.
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Paul



Joined: 19 Jan 2006
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PostPosted: Tue Nov 18, 2008 4:18 pm    Post subject: Reply with quote

But man was it a good game,

I really had fun playing this, and really that is what I want out of a game
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Masada



Joined: 26 Jan 2008
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PostPosted: Tue Nov 18, 2008 5:41 pm    Post subject: Reply with quote

I am fond of my old d20 variations. BF is a complete roleplaying game, but I like my RPG's to have just a touch more game to them. This is just what I am used to, not a statement on BF's quality as a RPG. The definition of "ful fledged" in this case is a subjective one meaning a more even balace between roleplay, simulation elements, and game mechanics.
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sophmelc



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PostPosted: Wed Nov 19, 2008 9:11 am    Post subject: Reply with quote

Paul wrote:

I really had fun playing this, and really that is what I want out of a game


Well said Smile
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thad



Joined: 21 Jan 2008
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PostPosted: Wed Nov 19, 2008 10:25 am    Post subject: Reply with quote

If you are interested, you can hear another play of this as done by the Whartson Hall Gamers (available via RPGMP3).

They have some relevant comments at the end about how some of the outcome was already predetermined by how they set their characters up at the beginning.
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Masada



Joined: 26 Jan 2008
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PostPosted: Wed Nov 19, 2008 12:03 pm    Post subject: Reply with quote

It was a lot of fun, but I think that was entirely a function of who was at the table and not about the rules we used. Wink

Definitely a big thanks for waving me over!
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Anarchangel



Joined: 25 Jan 2006
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PostPosted: Thu Nov 20, 2008 4:40 am    Post subject: Reply with quote

Someone used Best Friends in a long running campaign I heard about on one of the gaming podcasts. IIRC, they each had two characters in some sort of international conflict situation; one was a ground level operative doing mission based games (I forget the system) and the other was a member of the political circle controlling one side (various sides?) of the conflict. The latter used Best Friends. That's a brilliant twist on the system which is high on my "to emulate" list.
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morgue



Joined: 24 Jan 2006
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PostPosted: Sat Nov 22, 2008 10:30 am    Post subject: Reply with quote

Anarchangel wrote:
Someone used Best Friends in a long running campaign I heard about on one of the gaming podcasts. IIRC, they each had two characters in some sort of international conflict situation; one was a ground level operative doing mission based games (I forget the system) and the other was a member of the political circle controlling one side (various sides?) of the conflict. The latter used Best Friends. That's a brilliant twist on the system which is high on my "to emulate" list.


That was Robin Laws.
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