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Two weeks to go!!

 
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sophmelc



Joined: 10 Jan 2008
Posts: 782

PostPosted: Sat Jan 03, 2009 11:51 am    Post subject: Two weeks to go!! Reply with quote

I felt I needed to live up to my advent calender duty to point out that there are only 2 weeks left before the gaming event of the season!!

Damn, I can't wait! Though I will.
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IdiotSavant



Joined: 23 Jan 2006
Posts: 1046
Location: Palmerston North (bugger)

PostPosted: Sat Jan 03, 2009 12:51 pm    Post subject: Reply with quote

#include<"obligatory.registration.nag.h">
#include<"usual.begging.for.games.h">
#include<"precon.stress.h">
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Playing: ArM5 - Fons Albae; Pendragon: Defenders of Sarum
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Planning: KapCon XXI; The Devil's Brood (Chimera); Hydra (April 2012)
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taxboy



Joined: 21 Jan 2006
Posts: 519

PostPosted: Sat Jan 03, 2009 12:55 pm    Post subject: Reply with quote

ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

and also

errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrkkkkkkkkkkkkkkkk


Shocked

two weeks to go suddenly brings it all into extremely clear focus...
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sidicus



Joined: 23 Jan 2007
Posts: 74
Location: Wellington

PostPosted: Sat Jan 03, 2009 1:43 pm    Post subject: Reply with quote

IdiotSavant wrote:
#include<"obligatory.registration.nag.h">
#include<"usual.begging.for.games.h">
#include<"precon.stress.h">


Due to scheduling conflicts the pre-con stress will now run from 19th - 22nd January 2009.
This will mean the post-con buzz will be held from 23rd Jan to 24 Dec 2009.

Apologies for any inconvenience caused.


PS: Don't forget to register, and remember to sign up for that really cool looking LARP that's being run . Wink
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MikeSands



Joined: 19 Jan 2006
Posts: 1406
Location: RV Steadfast, bearing west

PostPosted: Sat Jan 03, 2009 1:44 pm    Post subject: Reply with quote

IdiotSavant wrote:
#include<"obligatory.registration.nag.h">
#include<"usual.begging.for.games.h">
#include<"precon.stress.h">


Goodness, that really is extreme nerdliness. I get enough of that at work!

Of course, I'm assuming you haven't written a very smart code generator to do the job of Kapcon mail prole... in which case... kudos!
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IdiotSavant



Joined: 23 Jan 2006
Posts: 1046
Location: Palmerston North (bugger)

PostPosted: Sat Jan 03, 2009 2:10 pm    Post subject: Reply with quote

MikeSands wrote:
Of course, I'm assuming you haven't written a very smart code generator to do the job of Kapcon mail prole... in which case... kudos!


Sadly, no - its all done by hand. Though a lot of it is boilerplate, which could just as easily be done by a bot.
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Playing: ArM5 - Fons Albae; Pendragon: Defenders of Sarum
Running: ArM5 - Fons Albae (rotating); The Laundry
Planning: KapCon XXI; The Devil's Brood (Chimera); Hydra (April 2012)
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sophmelc



Joined: 10 Jan 2008
Posts: 782

PostPosted: Sat Jan 03, 2009 5:39 pm    Post subject: Reply with quote

It's amazing how time flies. This time last year I was wondering whether to bring my own dice to games or not... and this year I'm running 3 games and possibly a 4th!!!

How quickly we move on from being newbies Very Happy
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MikeSands



Joined: 19 Jan 2006
Posts: 1406
Location: RV Steadfast, bearing west

PostPosted: Sat Jan 03, 2009 6:36 pm    Post subject: Reply with quote

IdiotSavant wrote:
Though a lot of it is boilerplate, which could just as easily be done by a bot.


<Evil villain voice>Interesting... perhaps something could be done here.

I'd be happy to write a Kapcon mail prole bot if you could somehow get the basic use cases into a regular expression -> response set that we could work from.

This is purely an excuse to put a bunch of bad jokes into everyone's Kapcon emails, obviously.
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