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Organisation Review and Suggestions
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IdiotSavant



Joined: 23 Jan 2006
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Location: Palmerston North (bugger)

PostPosted: Thu Jan 28, 2010 5:19 pm    Post subject: Reply with quote

icehawk wrote:
Don't start by assuming that we're short on space: start by figuring out what spaces we want and then figure out how to make that work. I'm sure solutions exist. Among many other options we could... Set up a table and chairs in the alcove in the corridor just beyond the lifts, on each of the 3 levels (Idiot ran a 9-person LARP in one of those spaces and we all fit nicely); Run some games in the 'main' rooms that the classrooms open off on the other two floors;


Having run such a game one year, there are constant interruptiosn from traffic. But I think the corridor alcoves are quite useable, and generally safe from interruptions.
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Adrexia



Joined: 19 Jan 2006
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Location: Wellington

PostPosted: Thu Jan 28, 2010 6:05 pm    Post subject: Reply with quote

Freya wrote:
icehawk wrote:
Conan wrote:
I'm not saying that we force them to talk to people, I'm asking what can be done so that they don't feel pushed out of Kacpon for just wanting to play games?


At risk of seeming banal: a place to sit would help.

The only official hang-out space being a crowd is a bit intimidating if you're not part of the in-crowd. But even if you're not very social, going off to sit on your own in an empty classroom is a bit sad. Having a bigger socializing space by expanding into another "main" room would permit people to hang out in a way that's neither part of the crowded group nor sadly lonely.


The problem with that is getting announcements to people, as well as the question of where to put them.

Maybe just getting more seating on Level 1 would be a good idea. I know that's half the reason I don't end up chatting in big groups - because the only place to sit is the ground.


You can hear that the announcements are on from the side-rooms and walk back into the main room if you are hard of hearing. Sound carries pretty well so long as the doors are open.
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MattCowens



Joined: 23 Jan 2006
Posts: 654

PostPosted: Thu Jan 28, 2010 7:21 pm    Post subject: Reply with quote

Conan asked what could be done to help people who didn't want to socialise have a better con.

There were occasions when people ran short (10 -15 minute) mini-games between rounds. More gaming might = better con for them, if there were GMs willing to run such games (in a non-scheduled way)
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itowlson



Joined: 20 Jan 2006
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PostPosted: Thu Jan 28, 2010 7:43 pm    Post subject: Reply with quote

Matt, I'm intrigued. Can you remember any examples of the kinds of things people did as mini-games?
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IdiotSavant



Joined: 23 Jan 2006
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PostPosted: Thu Jan 28, 2010 10:09 pm    Post subject: Reply with quote

itowlson wrote:
Matt, I'm intrigued. Can you remember any examples of the kinds of things people did as mini-games?


I ran "Bell the Cat" once.
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NickPitt



Joined: 23 Jan 2006
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PostPosted: Thu Jan 28, 2010 10:56 pm    Post subject: Reply with quote

IdiotSavant wrote:
itowlson wrote:
Matt, I'm intrigued. Can you remember any examples of the kinds of things people did as mini-games?


I ran "Bell the Cat" once.


I think I recall this one, or something like it, it was fun Smile
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icehawk



Joined: 25 Jan 2006
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PostPosted: Fri Jan 29, 2010 12:20 am    Post subject: Reply with quote

IdiotSavant wrote:
I think the corridor alcoves are quite useable, and generally safe from interruptions.


Actually, the corridor alcove under the overhang of the bouldering wall is quite nifty. I'm trying to figure out what to do with it.
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MattCowens



Joined: 23 Jan 2006
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PostPosted: Fri Jan 29, 2010 8:12 am    Post subject: Reply with quote

itowlson wrote:
Matt, I'm intrigued. Can you remember any examples of the kinds of things people did as mini-games?


From memory I think Dale ran a 15 minute mini game between rounds way back at Kapcon 7/8ish? (at Turnbull House), all standing up, pretty much one intense scene. Without wanting to give spoilers you are characters with no memories, so you can jump straight into roleplaying without any setup time.

Morgue has run a game called Aliens: Velocity set on a train which has an average running time under 20 minutes (because the PCs die that fast).

And as Idiot said he ran Bell the Cat.

None of these things would help shy or non-socialising people if they didn't jump in, but for those who want something to do in the gaps between rounds then mini-games and board games with a short running time would be cool things for people (GMs/facilitators) to organise Smile
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Luke
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Joined: 24 Jan 2006
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PostPosted: Fri Jan 29, 2010 9:55 am    Post subject: Reply with quote

MattCowens wrote:
From memory I think Dale ran a 15 minute mini game between rounds way back at Kapcon 7/8ish? (at Turnbull House), all standing up, pretty much one intense scene.


I believe it was designed to run in 1 hour, though often finished in 45 mins.
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MattCowens



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PostPosted: Fri Jan 29, 2010 10:11 am    Post subject: Reply with quote

Aha - it was at Kapcon 9. My writeup was very brief:

Dale’s game was a 15 minute long intense Cthulhu session, in which we all played amnesiac psychopaths on the run. Very cool, and excellent that it could be run between sessions.
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Dale



Joined: 23 Jan 2006
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PostPosted: Fri Jan 29, 2010 10:14 am    Post subject: Reply with quote

Quote:
I believe it was designed to run in 1 hour, though often finished in 45 mins


Ah, Impulse I remember thee not as well as I thought... Embarassed

I don't know if we need to be too worried about creating a mixer at the 'con. Our gaming is inherently social, and there are plenty of opportunities to make new friends if that's what you want, just by attending games. There'll always be an element of insider-ness but really its no different to any other hobby in that regard.
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Last edited by Dale on Sun Jan 31, 2010 12:51 am; edited 1 time in total
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NickPitt



Joined: 23 Jan 2006
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PostPosted: Fri Jan 29, 2010 12:21 pm    Post subject: Reply with quote

MattCowens wrote:

None of these things would help shy or non-socialising people if they didn't jump in, but for those who want something to do in the gaps between rounds then mini-games and board games with a short running time would be cool things for people (GMs/facilitators) to organise Smile


I think this would solve the problem that has been raised. For those people who are not typically social outside of a game, they will have the opportunity to be social by playing in a game during the downtime.

Isn't that what people were complaining about? Kapcon not being inclusive enough or properly focusing on the games offered?
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Stephanie



Joined: 23 Jan 2006
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PostPosted: Fri Jan 29, 2010 1:06 pm    Post subject: Reply with quote

Is it actually a problem? I'd like to hear from first time attendees and people who consider themselves shy - did you feel excluded? included? didn't care?

The thing is, I usually introduce myself to two or three people I've never met before, and I'm an official introvert. I fail to believe that the more outgoing members of Kapcon are not likewise talking to strangers.
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artemis



Joined: 20 Jan 2006
Posts: 718
Location: Wellington

PostPosted: Sat Jan 30, 2010 12:13 pm    Post subject: Reply with quote

I dont recall seeing anyone sitting by themselves or being alone during the breaks.

Nick and I asked Doug (the full time person from WGS) about his opinions as this was the first time he had played in Kapcon.

He had a great time and one really good suggestion. Basically he pointed out that at Wargaming conventions he always looks forward to the sale table where people bring their old stuff to sell/trade ect. and asked if something like that would be possible. As there are often people around wanting to sell their old books/games I think it could be a nice workable idea providing another kind of social meeting point. Particularly if its in one of the side rooms or on another floor.

Anyway I thought I would put it out there.
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