Fright Night V 2011

Wellington Horror RPG Convention - Halloween - www.frightnightcon.org

Moderators: Paul, AJKM, Highwayman

Fright Night V 2011

Postby binder » Thu Sep 29, 2011 8:29 am

Just one month to go... I can hear the corpses already beginning to rise...
binder
 
Posts: 52
Joined: Mon Sep 12, 2011 9:55 pm

Re: Fright Night V 2011

Postby Mike Sands » Thu Sep 29, 2011 8:33 pm

It's true. Those in the know will already have seen the first events leading to Lord of Death. True, it doesn't seem like much now. Probably it's nothing. She'll be right.
Mike Sands
 
Posts: 426
Joined: Wed Sep 14, 2011 11:33 am

Re: Fright Night V 2011

Postby Mike Sands » Tue Oct 18, 2011 12:48 am

Just a week and a half to go! Woohoo!
Mike Sands
 
Posts: 426
Joined: Wed Sep 14, 2011 11:33 am

Re: Fright Night V 2011

Postby binder » Fri Oct 21, 2011 7:36 pm

Can you feel the fear?

One week to go!
binder
 
Posts: 52
Joined: Mon Sep 12, 2011 9:55 pm

Re: Fright Night V 2011

Postby binder » Tue Oct 25, 2011 8:23 pm

The air grows ever colder...

3 days to Fright Night 2011!
binder
 
Posts: 52
Joined: Mon Sep 12, 2011 9:55 pm

Re: Fright Night V 2011

Postby Dale » Sat Oct 29, 2011 12:08 pm

Thank you Marcus for organising the exciting fifth intallment of Fright Night.

Thanks also to Donna and my fellow delinquents in Millers Children, and to all the great players of my Cthulhu Wild West adventure (particularly the last-minute zombie pirates!) who really helped make it a fun game.

I'll be posting a write-up on my blog shortly. Roll on Fright Night VI!
Last edited by Dale on Sat Oct 29, 2011 9:17 pm, edited 1 time in total.
EPOCH a game of character-driven survival horror
User avatar
Dale
 
Posts: 118
Joined: Mon Sep 12, 2011 4:19 pm

Re: Fright Night V 2011

Postby itowlson » Sat Oct 29, 2011 6:52 pm

I'm curious to know how the thematic aspect of Fright Night V worked out. GMs, did it affect the way you wrote or ran your games? Players, did it give you a cue for how to approach the games? Did people get a sense of thematic unity? For example, did people in the interval compare the 'hard decisions' they'd run up against? Or was it more incidental than that?
itowlson
 
Posts: 102
Joined: Sun Sep 18, 2011 8:07 am

Re: Fright Night V 2011

Postby Stephanie » Sat Oct 29, 2011 9:10 pm

Thanks for running this, Marcus, I had a really good time.

Ivan, I wasn't in the first round, but I didn't hear any discussion about the 'hard decision' at break time. And Cat's game pretty much had its premise before she heard about the theme.
Stephanie
 
Posts: 107
Joined: Mon Sep 12, 2011 7:51 pm

Re: Fright Night V 2011

Postby Luke » Sat Oct 29, 2011 10:17 pm

Though a last minute replacement, I think my scenario fortuitously was about a hard decision for each PC.
Playing: Zweihander
Running: Tales from the Loop, Symbaroum
Planning: Mutant Year Zero
User avatar
Luke
 
Posts: 441
Joined: Mon Sep 12, 2011 7:13 pm

Re: Fright Night V 2011

Postby Mike Sands » Sat Oct 29, 2011 10:30 pm

Great Fright Night this year, thanks to all players in Lord of Death and Dale and everyone in Unole Dayai for two fun games.

Ivan, Lord of Death was built around a bunch of hard choices (although as we ran low on time not all of them got drawn out so the hunters saw their full nastiness). I certainly got the impression the players were aware of this aspect of the scenario. With Sophie unable to attend, we missed out on some aspects of it there, too - our connected scenarios were designed with the theme in mind.

I liked having a theme to help shape how the scenario got written. "Hard choices" is a common horror theme, though. Maybe go for something a little more exotic next time? Of course, that might constrain things too much. Hm.
Mike Sands
 
Posts: 426
Joined: Wed Sep 14, 2011 11:33 am

Next

Return to Fright Night

Who is online

Users browsing this forum: No registered users and 1 guest

cron